Player improvements and modding capabilities provided by RE_Kenshi.

Features

RE_Kenshi changes parts of Kenshi that traditional data-only mod tools cannot reach.

For players

  • Attempt an emergency save when the game crashes.
  • Configure game-speed controls beyond the standard presets.
  • Correct known random-number and gameplay bugs.
  • Increase the maximum camera distance.
  • Tune attack slots and selected faction or squad limits.
  • Cache shaders and adjust heightmap handling to reduce some loading costs.

For modders

  • Load native C++ plugins through KenshiLib.
  • Override selected hard-coded file paths.
  • Extend dialogue and persistent world-state behavior through plugins and paired FCS work.
  • Share APIs between plugins and load selected plugins early.
  • Experiment with UI, materials, shaders, sound banks, and other engine-facing systems.

A framework, not a normal content mod

RE_Kenshi modifies the game's startup path and loads native code. Use its installer, confirm the version string on the main menu, and check each plugin's own compatibility guidance before combining native extensions.

Source-aware

This guide summarizes public upstream material. Follow its source links for current project authority.