BUILD / Developer portal

Build with RE_Kenshi

Follow one known-good path from traditional modding to a loaded native plugin, then branch into focused examples.

Ordered learning path

From FCS work to native code

RE_Kenshi plugins load C++ code and can reach systems that ordinary FCS data mods cannot. Establish the official example environment before designing a larger extension.

  1. 01

    Understand the boundary

    Separate FCS-authored game data from native framework and plugin behavior.

    KenshiLib overview
  2. 02

    Prepare the toolchain

    Clone LFS dependencies and configure the supported Windows compiler, SDK, and Release/x64 target.

    Build environment
  3. 03

    Load HelloWorld

    Build the official smallest example, install it, and verify its expected log message.

    First plugin
  4. 04

    Advance by example

    Move into UI, GameData, persistent state, inter-plugin APIs, materials, and shaders.

    Example map
  5. 05

    Publish source-aware work

    Keep requirements, compatibility claims, source, and author-owned distribution explicit.

    Working practices