BUILD / Developer portal
Build with RE_Kenshi
Follow one known-good path from traditional modding to a loaded native plugin, then branch into focused examples.
Ordered learning path
From FCS work to native code
RE_Kenshi plugins load C++ code and can reach systems that ordinary FCS data mods cannot. Establish the official example environment before designing a larger extension.
- 01KenshiLib overview
Understand the boundary
Separate FCS-authored game data from native framework and plugin behavior.
- 02Build environment
Prepare the toolchain
Clone LFS dependencies and configure the supported Windows compiler, SDK, and Release/x64 target.
- 03First plugin
Load HelloWorld
Build the official smallest example, install it, and verify its expected log message.
- 04Example map
Advance by example
Move into UI, GameData, persistent state, inter-plugin APIs, materials, and shaders.
- 05Working practices
Publish source-aware work
Keep requirements, compatibility claims, source, and author-owned distribution explicit.